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Card » History » Version 2

Version 1 (Woozle Hypertwin, 02/28/2015 04:49 PM) → Version 2/3 (Woozle Hypertwin, 02/28/2015 05:24 PM)

h1. Card

* The [[Author]] creates all the cards for any given universe (I'm using "universe" to mean e.g. SnowRPG or Fallen London).
* Cards are basically choices (presented to the Player) or events that result from the Player's choices.
* Cards are visually presented as being in a "deck", but this is kind of a misleading metaphor since at any given time only some Cards are available (i.e. those with no restrictions plus those for which the Player qualifies at present)
* The Author determines the conditions under which each card may appear (i.e. the qualifications).
* Conditions are generally based on the value of one or more [[Character]] Qualities at any given moment.
* Cards have a few special Qualities which apply only to them.

h2. Card Qualities Special attributes

* *Discardable* (on/off): *Discardable*: player can get rid of card without playing it
* *Retainable* (on/off): if the user's Qualities change so that they no longer qualify for a Card they've been dealt, the Card remains among their choices; it is "grandfathered" in.

* *Opportunity* vs. *Always*:
** An "opportunity" is a card that's in your hand, so one that appears at random if you have the required qualities.
** "Always" cards are cards that are always available (so long as you meet the requirements)