Design » History » Version 1
Version 1/5
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Current version
Woozle Hypertwin, 02/25/2015 06:18 PM
first draft, awaiting forum comments from Mek
Design¶
Concepts¶
- Quests - a "quest" or "questline" is basically a software-mediated storyline
- progress on a quest is indicated by "quality"
- advancing in the quest raises the quality, which locks all previous events in the quest out of sight and unlocks further advancement in the quest.
- progress on a quest is indicated by "quality"
- Qualities aka attributes
- e.g. having quality "Mystery of the Pie-Shop" = 3 gives the player access to the 3rd "card" in the Mystery of the Pie-Shop questline
- Cards
- Cards have attributes
- Discardable -- player get rid of card without playing it
- Cards have attributes
- Characters
- Characters have attributes:
- Skills
- these are author-defined
- Mind, Matter, Charm, and Magic are the primary skills in SnowRPG
- each skill has a Menace, whose level goes up when usage of that skill fails
- Menaces
- these are author-defined
- Weary, Wounded, Suspicious, and Troubled are the primary m
- Chaos level
- Skills
- Characters have attributes:
- Opportunity vs. Always -- an attribute of a card? Or other things too?
- Locations
- these are author-defined
Features¶
- admin
- event management
- create, edit
- search
- "search by quality affected" and "search by quality required" (Very Useful)
- event management