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Design » History » Version 1

Version 1/5 - Next » - Current version
Woozle Hypertwin, 02/25/2015 06:18 PM
first draft, awaiting forum comments from Mek


Design

Concepts

  • Quests - a "quest" or "questline" is basically a software-mediated storyline
    • progress on a quest is indicated by "quality"
      • advancing in the quest raises the quality, which locks all previous events in the quest out of sight and unlocks further advancement in the quest.
  • Qualities aka attributes
    • e.g. having quality "Mystery of the Pie-Shop" = 3 gives the player access to the 3rd "card" in the Mystery of the Pie-Shop questline
  • Cards
    • Cards have attributes
      • Discardable -- player get rid of card without playing it
  • Characters
    • Characters have attributes:
      • Skills
        • these are author-defined
        • Mind, Matter, Charm, and Magic are the primary skills in SnowRPG
        • each skill has a Menace, whose level goes up when usage of that skill fails
      • Menaces
        • these are author-defined
        • Weary, Wounded, Suspicious, and Troubled are the primary m
      • Chaos level
  • Opportunity vs. Always -- an attribute of a card? Or other things too?
  • Locations
    • these are author-defined

Features

  • admin
    • event management
      • create, edit
      • search
        • "search by quality affected" and "search by quality required" (Very Useful)