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Design » History » Version 2

Version 1 (Woozle Hypertwin, 02/25/2015 06:18 PM) → Version 2/5 (Woozle Hypertwin, 02/28/2015 05:19 PM)

h1. Design

h2. Concepts

* *[[Quest]]* *Quests* - a "quest" or "questline" is basically a software-mediated storyline
** progress on a quest is indicated by "quality"
*** advancing in the quest raises the quality, which locks all previous events in the quest out of sight and unlocks further advancement in the quest.
* *[[Quality]]* - an integer attribute *Qualities* aka attributes
* *[[Card]]* - a choice *** e.g. having quality "Mystery of the Character (or Player, really) can make Pie-Shop" = 3 gives the player access to the 3rd "card" in the Mystery of the Pie-Shop questline
* *[[Character]]* - *Cards*
** Cards have attributes
*** *Discardable* -- player get rid of card without playing it
* *Characters*
** Characters have attributes:
*** *Skills*
**** these are author-defined
**** Mind, Matter, Charm, and Magic are
the Player's in-game avatar primary skills in SnowRPG
* *[[Location]]* - this is basically just **** each skill has a Quality Menace, whose level goes up when usage of that is used skill fails
*** *Menaces*
**** these are author-defined
**** Weary, Wounded, Suspicious, and Troubled are the primary m
*** *Chaos level*
* *Opportunity* vs. *Always* -- an attribute of
a lot card? Or other things too?
* *Locations*
** these are author-defined


h2. Features

* *admin*
** event management
*** create, edit
*** search
**** "search by quality affected" and "search by quality required" (Very Useful)